Triangle Strategy Prologue Demo Impressions

Demos that transfer their save data to the full game are always welcome. There’s really no way to better prepare players for the final release than by providing some of the game itself – and in our busy times, data transfer is also a huge boon. This seems all the more illustrated in the Triangle Strategy Prologue Demo, which offers a good portion of the first three chapters of the upcoming SRPG, and provides a sample of the game’s unique attributes.

The three chapters of the prologue demo each have their own story-related battle, giving players plenty of opportunities to get used to its mechanics. Moving and attacking are standard fare for the SRPG genre, but the TP system and turn order add some welcome variation to the formula. Each character gets 3 TP and one point regenerates at the start of their turn. Each skill a character can have can cost between 1 and 3 TP, and knowing that the character will recover 1 TP the next time it’s turn comes adds an extra layer of strategy to skill usage, giving them fair limitation in line with their strength. Players will need to think ahead if they don’t want to get caught without the TP to activate a particular skill at a critical time.

The turn order displayed at the bottom of the screen helps players strategize for their upcoming moves. Instead of moving all friendly units at the same time and dividing the game into an “friendly” phase and an “enemy phase”, the turn of each unit, enemy or ally, takes place according to its speed. Although this might take some getting used to for those more accustomed to phase-based games like the fire emblem series, it’s a welcome diversion. It’s not enough to consider who is closest to your units, but who moves when and how that can alter the next turns of the battle.

It’s impressive how much there is to find while exploring just by swinging the camera.

Battles also provide opportunities to play with Triangle Strategythe unique incorporation of the land. Not only do back strikes guarantee critical hits, making positioning more crucial than ever, but attacking from a higher point also deals more damage than striking from the same or even lower elevation. Elemental skills can also disrupt the environment: fire skills can melt ice, for example, leaving squares damp. Wet squares conduct electricity and ice can freeze again on these squares. In addition to skills, some consumable items also exhibit these properties, especially giving tactical players the ability to try and spread fire with the power of wind. The only caster unit I recruited on the route I took used fire magic, but there are items available for everyone.

Advertising on the edge of eternity
Advertising on the edge of eternity

While either character can use any item – at least so far – they can’t use each other’s skills, at least initially. Triangle StrategyThe characters in the first three chapters are all entirely unique; I chose a second archer, but his skills were more offensive than my other archer, whose abilities were more favorable. Each time a new character joins, a tutorial window opens specifically naming them and their skills, making it seem like their class is exclusive to them. This may not be the case further down the line. Triangle Strategy, but it’s promising to see the characters in an SRPG feel truly unique to each other, not just in their personalities but also in the way they play. It’s all too easy for some units from other SRPGs to feel directly outclassed by others of the same class, but the Prologue demo gives everyone a chance to feel relevant and distinct without too much overlap.

Even if you can’t get every unit into a main story battle, there’s a chance to keep their levels up and use them in mental mock battles. There are two different mental battle simulations in the Camp Tavern in the prologue demo, each featuring a different battle scenario, including a pincer attack. These are great for practicing specific strategies, and any experience you gain carries over, making them welcome opportunities to prepare for the obligatory fights to come. Even on normal difficulty, and after playing the two simulated battles, a few of my units still fell in the required fights. It’s easy to appreciate the extra experience gained from these mock battles, as well as the amount of strategy that has to go into them, even this early in the game. Triangle Strategy– to play them without deaths.

The final slate of the Triangle Strategy trailer for October 26.
There were no noticeable triangles in the demo, but there were the belief scales. Why wasn’t that the title of the game? Hopefully the full game provides some answers.

Although I say “deaths”, character deaths are not permanent in Triangle Strategy, which makes it possible to reinforce the uniqueness of each unit since replacements will not be necessary later. Along with battles, the demo features multiple forays into exploration segments. Players scour their surroundings for information to pick up misplaced goods and parts. Some of this is pure lore, some of which is stored in the menu’s ‘war chronicle’, where players can re-read the materials at their leisure. Other information becomes relevant later, as the more information the protagonist Serenoa gets, the more dialogue options he gets in certain scenarios. The dialogue choices come up very frequently, and these seem to expand into the main story branches later down the line.

During the demo, players can see one of these stories split after a voting session. Whether the party goes to Hyzante or Aesfrost is decided by vote, which the player can try to influence through conversation. The events that unfold are entirely different depending on where the party goes, including a different recruitable character joining the party. There promises to be even more branching story elements in the full game, and having such a big gap so early on makes for a great introduction.

The Prologue demo also prepares players for the game’s story, and there’s plenty of it. Although the main story battles have grown longer and more difficult with each chapter – with simulated battles adding to the overall playtime – the demo makes it feel like there’s just as much, if not more, more story than gameplay, especially if you look at all the side events. . Everything so far is enjoyable, spirit: political intrigue with just enough individuality from the characters to really start to bond and invest in their struggles, but such a focus on the story doesn’t may not be everyone’s cup of tea. This is all the more reason to welcome the demo, which gives a good indicator of how the story is focused on Triangle Strategy will be.

Triangle Strategy releases worldwide on March 4, so particularly dedicated players can even try the demo multiple times to see both Hyzante and Aesfrost and the two recruitable allies. However, even if you only play once, it’s still worth checking out how much you like the mix of story and gameplay. The game is definitely shaping up to be enjoyable for fans of SRPGs and story-based games, and another welcome title from the producer. Tomoya Asano of A brave omission and Octopath Traveler notoriety.

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